The Acagamic Tip Tuesday — Issue #8

Game UX Tip of the week

The carts in Tomb Raider afford jumping off in a certain direction. The white paint signifies an area to walk on.
A rope wrapped around a log beam signifies that the rope can be used on it in Uncharted.
In Horizon: Zero Dawn, rock paintings signify Banuk figures close by.

Three Tweets

Two Links

Two Videos

Two Research Papers

Z O. Toups, Igor Dolgov, and Elizabeth M. Bonsignore. 2014. A theory of game mechanic signaling for interface design. In Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play (CHI PLAY ‘14). Association for Computing Machinery, New York, NY, USA, 445–446. DOI: 10.1145/2658537.2661318

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Lennart Nacke

Lennart Nacke

UX Professor (Games/Gamification) → Mentoring academics how to get their research papers accepted and training UX researchers to create more fun products.