The Acagamic Tip Tuesday — Issue #7

Lennart Nacke
3 min readMar 29, 2022

Welcome back to The Acagamic Tip Tuesday.

Each Tuesday, I will send you a curated tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond.

Each tip will only take a few minutes to read.

Tip of the week

Avoid putting too much cognitive load on the player when engaging in game actions. People are bad at multitasking.

If you want present complex information to players it is usually best done during a break or pause in the game or after a match. If you are not building a game with real-time actions (like turn-based strategy), you can choose to present more information to players because they have more time to process it before deciding on a move.

Fortnite’s building UI is a Masterclass in presenting relevant information accessibly.
The scoreboard in League of Legends: Wild Rift has lots of information after the game
Gears Tactics presents tactical information on the UI to inform player strategy.

Three Tweets

Two Podcasts

‎GUR Cafe on Apple Podcastspodcasts.apple.com
GUR Cafe is hosted by Lanie Dixon of Ubisoft Montreal. GUR Café podcast was created as a place to chat about all things Games User Research. The hope was to create content discussing topics we wish more people in Games User Research were talking about. Join us each month for new episodes! #games…

‎Game UX Podcast on Apple Podcastspodcasts.apple.com
A podcast about the people behind interface design and development, and their journeys into the video games industry.

Two Links

Can’t Unseecantunsee.space
A game where you need to pick the design that is most correct. Test your attention to details!

Introduction to UX in Game Designuxdesign.cc
For over a year, I’ve been working as a game designer in a studio that develops VR multiplayer experiences for arcade rooms. In this role, one of my biggest challenges was to design these experiences…

Two Research Papers

Assessing Players’ Cognitive Load in Digital Games with a Time-Based Resource Sharing Memory Model | SSRN

papers.ssrn.com

Supported by ever-evolving technology, digital games are becoming more complex, including tasks and challenges that often defy players’ cognitive abilities.

Measuring Cognitive Load Using In-Game Metrics of a Serious Simulation Game | Frontiers in Psychologywww.frontiersin.org

Serious games have become an important tool to train individuals in a range of different skills. Importantly, serious games or gamified scenarios allow for simulating realistic time-critical situations to train and also assess individual performance. In this context, determining the user’s cognitive load during (game-based) training seems crucial for predicting performance and potential adaptation of the training environment to improve training effectiveness.

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Until next week,

Lennart Nacke

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Lennart Nacke

UX Professor (Games/Gamification) → Mentoring academics how to get their research papers accepted and training UX researchers to create more fun products.