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Lennart Nacke
Lennart Nacke

Feb 12, 2025

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7 stories

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Game UX

My writings on Game UX.

Lennart Nacke

Lennart Nacke

The Psychology of Game Design

How developers play with your mind (for fun and profit)

Feb 4
3
The Psychology of Game Design
The Psychology of Game Design
Feb 4
3
Lennart Nacke

Lennart Nacke

Why Your Game Needs a “Previously On…” Moment

The science behind helping players jump back into your game after a long break

Jan 18
8
Why Your Game Needs a “Previously On…” Moment
Why Your Game Needs a “Previously On…” Moment
Jan 18
8
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Lennart Nacke

Why Sticking to Genre Rules Matters in Video Games

Players expect certain things from certain genres. Here’s why.

Dec 28, 2024
2
A screenshot of the cake in the video game Portal.
A screenshot of the cake in the video game Portal.
Dec 28, 2024
2
Lennart Nacke

Lennart Nacke

Juicy damage UI feedback in games

How to use UI iconography, text size, colour coding, timing, and audio to show impactful player damage feedback in your combat designs.

Jul 31, 2024
Juicy damage UI feedback in games
Juicy damage UI feedback in games
Jul 31, 2024
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Lennart Nacke

Your 5 keys to player observation

How to really understand your players

Jul 26, 2024
An image depicting a gamer with a white-knuckled grip on the controller, showing intense concentration. Another part of the image captures the triumphant moment with a fist pump after nailing an impossible level. The setting is a cozy gaming room with a gaming console, a monitor displaying the game, and various gaming paraphernalia around.
An image depicting a gamer with a white-knuckled grip on the controller, showing intense concentration. Another part of the image captures the triumphant moment with a fist pump after nailing an impossible level. The setting is a cozy gaming room with a gaming console, a monitor displaying the game, and various gaming paraphernalia around.
Jul 26, 2024
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Lennart Nacke

The secret language of game environments

How to use composition and cues in game UX to guide the player

Dec 1, 2024
Light is a great way to guide a player along a path as shown here in the game The Last of Us.
Light is a great way to guide a player along a path as shown here in the game The Last of Us.
Dec 1, 2024
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Lennart Nacke

A game designer’s guide to UI accessibility

How to label unfamiliar icons in video game UIs

Jul 21, 2024
A screenshot of the UI of the video game Destiny.
A screenshot of the UI of the video game Destiny.
Jul 21, 2024
Lennart Nacke

Lennart Nacke

he/him
805 followers

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🧠 Tenured brain, weekly drops. Maximum citations but sanity questionable. The prof your prof follows for research & AI ideas. University Research Chair.

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